Optimizations


The game should no longer stutter for a while when "Start" is first pressed.
Reworked the obstacles to be lighter on CPU. (Though they were already very light)

Or the same in nerd talk:
Many of the assets are set to force shader compilation, and obstacles are now Node2D instead of CharacterBody, player uses an area instead of actually colliding with anything.

Files

Flappy Hild Play in browser
11 hours ago

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